Although I have only played a little of the game thus far, this is my impression of it: whoever designed the controls did not intend for the game to actually be played. After about an hour of trying to walk and searching the remarkably unhelpful instruction manual for clues, I started randomly hitting buttons to see what they'd do and stumbled on the " - " that opens the menu. So I was in game for an hour before figuring out how to look at a map and equip my sword. Once I changed nearly all configuration options from default to secondary, then suddenly the game was playable, as that gave it the controls of every other 3D pc game in existence. (w,a,s,d steering) I'd like to know who's stupid idea it was to not give us turn buttons, but rather only strafe but locking the camera into a chase view seemed to convert strafe into turn. I have no idea how the original controls are supposed to work, moving the character by dragging the mouse and changing the camera with the arrows had my arms pretzeled in front of me and my finger was getting tired from holding the mouse button. It seems to be mainly a case of 'different for the sake of different' which I've seen before, and never does anything but confuse the user. I still never found the chick that I was supposed to give the 'adventurers coupon' to, but I'm most of the way to lvl 3 now. It's not so bad once you fix all the controls, but I still haven't found any npc's that actually give missions (or quests or whatever you want to call them). Running around beating up animals gets boring fast, and like MapleStory, that seems to be all there is to it. I'm not giving up on it after only a couple of hours of play though, we'll see how it goes.










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くつをください。
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: do not cry out or hit the alarm
I know you wanna check out my components
*ArchiByte
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If there are absolutely no absolute truths, then wouldn't it be an absolute truth that there are no absolute truths? In order for there to be no absolute truths that cannot be absolutely true which means there must be exceptions that are absolute truths.
--
: do not cry out or hit the alarm
I know you wanna check out my components
*ArchiByte
--
T__O__A__S__T
"Live forever or die trying!"
--
If there are absolutely no absolute truths, then wouldn't it be an absolute truth that there are no absolute truths? In order for there to be no absolute truths that cannot be absolutely true which means there must be exceptions that are absolute truths.
--
T__O__A__S__T
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